Molochou

About

Working worldwide · Remote

Molochou is a studio of one. I’m Dmitrii, a design engineer. I draw the interface and then I build it.

I started my career in graphic design: type, layout, attention to detail. Then I moved into product design and learned that a beautiful screen is not enough: the product behind it has to work. So I went deeper, into UX, then design systems, then code, and at some point I stopped handing my designs to developers and started building them myself.

Today I call myself a design engineer. I work across brand, product, UX, UI, front end and back end, which means I can take a product from the first sketch to production, and I am equally at home in marketing design and product design.

I work with startups and with bigger companies. Sometimes the job is a design system, sometimes an MVP that has to exist next month. I use no-code tools when speed is the point, and I write the code myself when the product needs more.

For me, good design helps the business, solves a real problem for users, and looks good, all three at the same time. In the end, I want to build things that are simple, useful, and human.

Dmitrii Molochkov holding a musang

Beforethis

  1. Design Engineer, independentClient work2024 - now
  2. Senior Product DesignerCloudBerg Tec · BAYR, ride-hailing for the US2025 - 2026
  3. Senior Designer, leading fourRussian Society “Knowledge”2022 - 2024
  4. Web & Product DesignerSoftmedical2022 - 2024
  5. Product & UI DesignerVogue Russia2021 - 2022
  6. Graphic DesignerBelonia · 50+ published titles2018 - 2021

Goodfit

  • Apps and websites designed and built by one person, start to finish
  • Founders who need a product designed and shipped, not just a Figma file
  • Product and UX/UI design, from the first flow to a design system
  • Teams without a design engineer, with a front-end that needs care
  • Presentations: pitch decks, sales decks, slide systems
  • Tools for designers: plugins, token pipelines, internal software

Notafit

  • Work that never touches a screen
  • Pixel-pushing someone else’s finished design
  • Projects where the deadline is already behind
  • Projects where every decision needs a committee
  • Hourly work with no clear scope or result
Experience
8 years in design, 2 shipping code too
Delivered
15+ client projects
Published
5 tools on Figma Community
Team size
One